Weather Is Here, Wish You Were Beautiful

SYNOPSIS

Sean Byers took a simple dive mechanic request from leadership of scuba diving as deep as the player could go before returning to the surface for air and through his art direction, brought to life a tropical paradise brimming with adventure.  My contributions to the game included working on the UI main menus, some of the in-game UI, creating the narrative cinematic intro and multiple endings, music selection, sound editing, co-writing the NPC dialogue paths, and providing general creative direction.

UX/UI Design

Concept ideation, wireframes, design comps, and a fully functional interactive mobile game using After Effects, Photoshop, and Microsoft Expression Blend.

Creative Direction

Worked with Sean Byers, brainstorming ideas for character interactions, quest adventures, and multiple ending scenarios.

Sound Editing

Selected the music for the game and edited the sound FX for the gameplay as well as the cinematics.

Narrative Cinematics

2.5D graphic novel motion graphics using Microsoft Expression Blend / Silverlight to tell Steve’s story.

Creative Writing

Worked with Todd Imus, helping write the script for the character exchanges during memorable island encounters.

Marketing / Branding

Graphic design assets for the Apple Store and social media channels in one cohesive strategy.

ADVENTURE AWAITS

Inspired By The Secret Of Monkey Island

The team consisted of big fans of Tim Schafer's old school LucasArts point and click adventure titles such as The Secret Of Monkey Island, Day Of The Tentacle, Full Throttle, and Grim Fandango. So, we set out to emulate some of the unique charm found in those games.

UI VISUAL DESIGN

MENU SCREENS

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Working with Jace Stark, we tackled the UX/UI Design for the various menu screens.

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NPC INTERACTIONS

CREATIVE WRITING SAMPLES

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Taking a cue from Tim Schafer’s LucasArts titles, I created multiple dialogue paths gamers could take when engaging NPCs to elicit memorable banter.

GAME EXPERIENCE

THE GAME LOOP

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Our game loop consisted of meeting colorful characters, who send gamers on fetch quests for items of interest they have lost or have heard tales of somewhere under the sea, gathering gold and other materials they can later spend at merchant stores to upgrade their gear with, and eventually retrieving those items in order to unlock more storytelling, new characters, and new locations to explore.

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MUSIC & SFX EXAMPLES

SOUND EDITING

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Music selection, sound FX, and sound editing are a crucial element in providing a rich immersive experience during cinematics, gameplay, and the polish phase of the UI menus.  Sound art further defines the unique identity of a film, tv show, or game.  Below are examples of my sound editing and music selection for the game.  Press the play button icons below. 

3D Studio Max

Sound Editing

Creative Direction

Expression Blend

After Effects

Photoshop

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